These guys have been attacking him for over 2 hours now. He will lose troops due to refuge that they were never able to kill before if someone doesnt constantly supply him food until the attacks end. Tonight after the policy change was made public this same player hit him with the help of 5 friends from 2 alliances and letting the spam thru dropped his loyalty so when he started to bring it back up it cost him a fortune. So far his troops held up to this and only the spam he let thru did any damage. Each time it is the same player hitting him with between 60 and 80 waves within a couple of minutes from 9 cities. One of the members of my alliance has been getting hit like clockwork every morning between 5:00 and 6:00 AM. Quite honetly I think this is the worst policy change I’ve seen in 3 yrs playing Evony. This entry was posted in Game Updates by Dave Mata. Currently it caps at 10mil, but we’ll be watching that cap and see if we need to move it up or down. We’ve done this to take a step towards bringing more fair combat back, and to make defense less of a sure thing if someone is willing to resort to defense by comfort.Ĭurrently, we’re using a formula that will determine food cost, then we apply a modifier based on the amount of times you use the feature within a period. As you use the comforting feature more, the cost increases. Now the cost will be scalable, and related to the actual makeup of both your cities and how you use the comforting feature. With those realities in mind, we changed the feature up a little. While it is part of the game, and has been unchanged for a long time, it’s a detriment to the spirit of fair combat, it removes challenge, and it rewards cheating. This is a heavily overused feature, especially within the population of players who account share and bot, due to the low cost, and ease of using it to mount a completely unbeatable defense. For what was a handful of food, one could repeatedly comfort in their city, completely blocking out other players from ever having the chance to take a city they’ve earned. For a long time it’s been extremely over powered. Hi folks, I wanted to make a quick devblog entry regarding a change we’ve been working on with the comforting system.
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